Title: Breaking Points

Hartmut Koenitz

Medium: Digital Mobile Game

There is no winning Breaking Points, there are no health meters or points to score. And yet, there is a game here, a game of exploration, a game of trying out, a game of replay. The focus is on narrative development driven by ludic choices. The question is not "how will I win?," the question is "what will happen next?" Putting narrative development front and center fills a blank.

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